Rowan
AI-Assisted Asset Production
Build playable environments, creatures, animation and sound with AI-assisted workflows in Unreal Engine.
Rowan, our original fantasy RPG in development, is the demonstration project for these workflows.
Lanternhold brings the town plan, architecture, materials, planting, lighting, and traversal into one place. Open halls and connected streets turn the design into a world the party can move through.
1 / 4 · From design to a playable town
Features
World building
Bring layout, architecture, materials and lighting together in an environment players can explore.
Creature production
Develop a creature’s silhouette, surface and movement, with inspection in Unreal.
Sound and music
Create original music and sound cues that support the world and its action.
Production tools
Connect asset work, review and engine integration so selected designs can be developed and revised.
How it works
Creative direction guides asset production, review and Unreal integration. Shared processing and production tools support revisions along the way.
Shared processing behind our creative work →
Related services
Topics
- Game development
- AI-assisted asset production
- Unreal Engine