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Rowan

AI-Assisted Asset Production

Build playable environments, creatures, animation and sound with AI-assisted workflows in Unreal Engine.

Rowan, our original fantasy RPG in development, is the demonstration project for these workflows.

Lanternhold views pairing the timber Market Hall at dusk with an aerial view of the walled riverside town and a hall interior.

Lanternhold brings the town plan, architecture, materials, planting, lighting, and traversal into one place. Open halls and connected streets turn the design into a world the party can move through.

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Features

  • World building

    Bring layout, architecture, materials and lighting together in an environment players can explore.

  • Creature production

    Develop a creature’s silhouette, surface and movement, with inspection in Unreal.

  • Sound and music

    Create original music and sound cues that support the world and its action.

  • Production tools

    Connect asset work, review and engine integration so selected designs can be developed and revised.

How it works

Creative direction guides asset production, review and Unreal integration. Shared processing and production tools support revisions along the way.

Shared processing behind our creative work →

Related services

Topics

  • Game development
  • AI-assisted asset production
  • Unreal Engine
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